Let's get back to my series on the evolution of the C# language. Everybody is familiar with what a delegate is, right? We know that delegates are a big part of the events system in .Net. We register a method on that delegate ( called handler ) that is invoked when the delegate is invoked. In other words, a delegate simply points to a method. The advantage here is that, as the delegate wraps the method and is an object, we can simply pass it to a method as a parameter! Think about this: This is how we use a delegate in events, for instance. The class exposes the delegate and we register our method to listen it. When the delegate is called inside the class, all the registered methods will be called (because of this, we call it a Multicast Delegate ). This works well, because all you have to do is have a method with the required signature. In the example above, we needed to declare two methods just to make a Console.WriteLine. Isn't this too much? I think it's a bit to...
Let's have some fun with programming...