Skip to main content

Why is the Single Responsability Principle important?

The Single Responsability Principle is one of the five S.O.L.I.D. principles in which i base my everyday programming. It tells us how a method or class should have only one responsability.

Not a long time ago i was designing a reporting service with my colleague Nuno for an application module we were redoing and we had a method that was responsible for being both the factory method of a popup view and showing it to the user. You can see where this is going now...

I figured out it would not be a that bad violation of the principle, so we moved on with this design. The method was called something like "ShowPrintPopup" and it took an IReport as an argument. All this was fine, but then we got to a point where we needed to have a permissions system to say if the user was able to export the report to Excel, Word, PDF, etc...

The problem was the print popup would need to know beforehand if it would allow the user to export the report or not, so that it could show it's UI accordingly. We decided the permissions behavior would be best implemented with the Decorator design pattern, so we could easily override it when using the Debug configuration. This allowed us to follow the Open-Closed Principle (the O in S.O.L.I.D.) by adding features without modifying code already tested.

So, we needed to apply the permissions to the Popup before it was shown to the user, but the "ShowPrintPopup" method acted as a factory and showed the popup both. That was clearly a violation of the SRP, so i bit the bullet and refactored the method. Now, the method only serves as factory, and it is for the client to decide when to show the View. The decorator applies the permissions on the Popup AFTER the factory method has been called, and the client never knows he's using a different instance of the IReportingService.

Let's see the before and after of our implementation:

As you can see, the client was only able to call the method. Again, the "ShowPrintPopup" does two things in this example: it creates the view and it shows it. Now let's see the after:

Bottom line is: good practices are there for a reason. Had i ignored this issue and came up with another more "ugly" solution, i know i would have paid the price. Is this solution perfect? No, i know i could separate the factory logic from the service, and maybe design things in a lot of different ways. But, given the situation, i'm confident that i have a good solution. There's always pros and cons, and i try to balance them the best i can. That's a lesson for the future, i guess.

Comments

Popular posts from this blog

The repository's repository

Ever since I started delving into architecture,  and specifically service oriented architecture, there has been one matter where opinions get divided. Let me state the problem first, and then take a look at both sides of the barricade. Given that your service layer needs to access persistent storage, how do you model that layer? It is almost common knowledge what to do here: use the Repository design pattern. So we look at the pattern and decide that it seems simple enough! Let's implement the shit out of it! Now, let's say that you will use an ORM - here comes trouble. Specifically we're using EF, but we could be talking about NHibernate or really any other. The real divisive theme is this question: should you be using the repository pattern at all when you use an ORM? I'll flat out say it: I don't think you should... except with good reason. So, sharpen your swords, pray to your gods and come with me to fight this war... or maybe stay in the couch? ...

Follow up: improving the Result type from feedback

This post is a follow up on the previous post. It presents an approach on how to return values from a method. I got some great feedback both good and bad from other people, and with that I will present now the updated code taking that feedback into account. Here is the original: And the modified version: Following is some of the most important feedback which led to this. Make it an immutable struct This was a useful one. I can't say that I have ever found a problem with having the Result type as a class, but that is just a matter of scale. The point of this is that now we avoid allocating memory in high usage scenarios. This was a problem of scale, easily solvable. Return a tuple instead of using a dedicated Result type The initial implementation comes from a long time ago, when C# did not have (good) support for tuples and deconstruction wasn't heard of. You would have to deal with the Tuple type, which was a bit of a hassle. I feel it would complicate the ...

C# 2.0 - Partial Types

For those of you interested, i found a very interesting list of features that were introduced in C# in  here . This is a very complete list that contains all the features, and i'm explaining them one by one in this post series. We've talked about  Generics  and  Iterators . Now it's time for some partial types . A partial type  is a type which definition is spread across one or more files. It doesn't have to be in multiple separated files, but can be. This is a very simple concept that can give us many benefits, let's see: If a type is partial, multiple developers can work on every part of it. This allows a more organized way of working and can lead to production improvement.  Winforms , for example, generates a partial class for the form so that the client can separately edit other parts it. This way, a part contains information about the design and the other contains the logic of the form. In fact, this is a very spread pattern across .Net. Ent...